Fallcrest stands amid the Moon Hills at the falls of the Nentir River. Here travelers and traders using the old King’s Road that runs north and. Map of Fallcrest. Map Key: Tower of Waiting; Upper Quays; Five-Arch Bridge; Silver Unicorn Inn; Knight’s Gate; Nentir Inn; Halfmoon Trading House; Moonstone. Nentir Vale High Resolution Players Map. This is a high resolution map of the Nentir Vale, the setting for our Knights of Fallcrest D&D campaign.
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Fallcrest stands amid the Moon Hills at the falls of the Nentir River. The surrounding ridges shelter several small valleys where farmers and woodsfolk live; few are more than six or seven miles from the town.
People with no other prospects can make a hard living as porters, carrying cargo from the Lower Quays to the Upper Quays or vice versa. Fallcrest imports finished goods from the larger cities downriver and ironwork from the Dwarven town of Hammerfastand exports timber, leather, fruit, and grain.
It also trades with the nearby town of Winterhaven. The surrounding hills hold several marble quarries that once produced a good deal of stone, but the area has little demand for ornamental stone these days, and only a few stonecutters still practice their trade.
Fallcrest is divided into two districts by a steep bluff that cuts across the town.
The area fallcreet of the bluff is known locally as Hightown. To the south of the bluff lies Lowtown, which tends to be newer and poorer. In the event of a serious threat, people retreat up to Hightown—the bluff and the town walls completely ring this part of Fallcrest, making it highly defensible.
It consists of two parallel barriers of stone block with a few feet of fill between them, and stands about 20 feet tall. Every hundred yards or so, a small tower strengthens the wall.
The gatehouses are permanently garrisoned. With the towr overlooking it, a meager settlement began to grow as settlers from Nerath ventured into the new Northeren Province. Fwllcrest settlement soon became known as Fallcrest. Over the next two centuries, Fallcrest grew into a small and prosperous city.
It was a natural crossroads for trade, and the Markelhays ruled it well. When the empire of Nerath began to crumble about a century ago, Fallcrest continued to flourish—for a time. Ninety years ago, a fierce horde of orcs known as the Bloodspears descended from the Stonemarch and swept over the vale.
The Bloodspears burned and pillaged the lower falcrest of Fallcrest and went on to wreak havoc all across the Nentir Vale, including the complete razing of Fastormel.
In the decades since the Bloodspear War, Fallcrest has struggled to reestablish itself. The town is a shadow of the former city; little trade passes up and down the river these days. The countryside for scores of miles around is dotted with abandoned homesteads and manors from the days of Nerath. He is a brusque, balding man about fifty years of age. Mwp looked too kindly on my most merchants in Fallcrest.
Extremely zealous, loud and opionated — goes on and on about smiting evil wherever mal may lurk. A wise and compassionate man of great musical skill. He can often be found tutoring the local children in all manner of subjects. An unsavory fellow who keeps even more unsavory company. The true and recognized genius behind faklcrest success of the Blue Moon Alehouse. A cool and reserved woman 10 years the junior of her husband. Rumored to be a falllcrest of the arcane arts.
A friendly fellow of about forty with a large family that lives int he countryside near his corral. Often a good source of local rumors and gossip. A balding, middle-aged man with a keen mind and a dry wit. He is a busy man and sees to local matters personally.
Recently widowed of the late an unlamented Marken Sandercot who was known to deal with fllcrest and in stolen goods. High Septarch Nimozaran the Green Human — An elderly wizard who was once apprenticed to the last of the old guild mages. A man of impeccable manners and discretion. Has contacts far and wide. A nervous and easily flustered fellow of fifty or so. Marquis Serim Selduzar Tiefling — This good humored and clever Tiefling is the third son of a southern noble in search of his own manor.
Member of a large, far-flung clan of traders. He is very friendly and is always dispensing a never-ending stream of advice. A veteran of the Bloodspear War and the Battle of Gardbury.
Nereth is a stiff-necked fussbudget and a stickler for rules. Perhaps the least liked man in the Fallcrest Militia. Thurmina is a gruff woman who has been known to turn a blind eye to odd cargo moving over the bridge when the price is right. A garrulous old fellow who spends his time trading stories with his customers with a pipe clenched in his teeth.
A master armorer who produces exceptional work. Has had several public disagreements with Erandil Zemoar after the opening of the Nentir Inn. Tower of Waiting — An old fort built on a small island in the Nantir River to guard the city from any waterborne attacks from the north. Fell into ruin years ago and is now little more than an empty shell overrun by mice and birds.
Upper Quays — Boats proceeding down the Nentir must stop here and offload their cargo, which is then portaged through the town to boats waiting on the Lower Quays. Five-arch Bridge — A fine stone bridge built by the Dwarves of Hammerfast over years ago, it was destroyed when Fellcrest fell and was only recently rebuilt by the townsfolk.
A small toll house guards the western side toll 1c p per head, 1 sp per mount. The portcullis is normally lowered at sunset and the gates are only closed in times of danger. This is the largest of those establishments. Moonstone Keep is an old castle that sits atop a steep-sided hill overlooking the town. The Tombwood — A large ticket on the southern slopes of Moonstone Hill. The old castle cemetery lies inside. House of the Sun — Temple to Pelor. Also includes shrines to Bahamut and Kord.
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Nentir Falls — Here the Nentir River descends roughly feet in three striking shelflike drops. On the small island in the middle of the falls stands the statue of an ancient human hero named Vendar. Temple of Erathis — Large, impressive stone temple with a large rotunda dome. Largest and most influential temple in town.
Also includes shrines to Ioun and Moradin. The Bluffs — Great cliff that divides Fallcrest in half. The bluffs average to feet in height. The Catacombs — The limestone bluffs between Hightown and Lowtown hold a number of caves, which have been used as burial crypts over the centuries.
Most are sealed shut. Fallcrest Stables — Several riding horses, draft horses and mules can be found here. The tower is now the property of Nimozaran the Green, an elderly wizard who was once apprenticed to the last of the old guild mages. Popular with halfling traders. The two paired towers still lie in rubble and several large gaps in the city wall still exist. Sandercot Provisioners — Largest general store in Fallcrest. Has just about every mundane good you could falocrest for.
Slightly cheaper than the Halfmoon Trading House, but somewhat lower quality of goods.
The people of Fallcrest are mostly humans, halflings, and dwarves. No dragonborn or eladrin are permanent residents, but travelers of all races pass through on occasion. The human noble Faren Markelhay is the Lord Warden hereditary lord of the town.
The Lord Warden appoints a town council to look after routine commerce and public projects. The Fallcrest Guard numbers sixty warriors, who also serve as constables. Moonstone Keep is their barracks. The Lord Fal,crest can call up militia at need. Nentir Inn ; Silver Unicorn. The Silver Unicorn is pricier and offers better service; the Nentir Inn sees a more interesting clientele. Halfmoon Trading House; Sandercot Provisioners.
Nentir Inn — A fine new building constructed of fieldstone and timber. House Azaer — A small well-off trading house. Lower Quays — Similar to the Upper Quays.